01Monsters Land is open
The October 10 fresh wipe moved us to Monsters Land 1.2.2, a 4,096-size custom world. The server is open at 91.229.114.90:28100 with room for 100 players. Explore Old Sawmill, Fish Farm, Railway Depot, Abandoned Mines, Sinister Church and Last Height.
02Bosses moved
DrugUser is at Old Sawmill. Dai guards the standard Train Yard. The new world's custom NPC placements were checked before opening.
03Fresh start, permanent progress intact
Gold, current-wipe perks, ordinary XP and learned skills, TC-slot upgrades, quest progress and raid ranks/titles reset. Purchased Permanent Levels and announcement preferences carried over.
04Magic and supplies
Magic's loot routes were updated for the actual Monsters Land world and passed their server checks. Industrial F1 grenade stacking compatibility was repaired; its checks passed too. Shop and supporting systems passed their current checks. If anything behaves oddly in play, please report it in Discord.
05More planter space
The current limit is 10 small and 15 large Magic Planters per player.
01Previous wipe: Egyptian World
The October 1 wipe brought Egyptian World 1.34, a 3,500-size custom map. That world was replaced by Monsters Land on October 10.
02More hordes. Worse farm animals.
The natural horde target rose from 210 to 260 groups of ten. Infected livestock roam with ordinary hordes and can join kill-streak hordes: cows have 1,100 HP, bulls 1,400 and sheep 800. Watch for bull charges, sheep screams, plague clouds and stampedes. They reward Gold only, disappear on death, and cannot be skinned. Magic works except dancing.
03Permanent SkillTree levels
Open /perks → Permanent Levels, or /permanentlevels. Each purchase costs 5,000,000 Gold and adds one permanent level. Repeat purchases up to the 100-level cap. Purchased levels carry into future wipes; ordinary XP and learned skills reset. Spend your available points again after a wipe.
04Brain Extractor
A Legendary L96 with 20× headshot damage to approved hostile NPCs, a 20-round base magazine and attachment support. Body shots keep normal damage. Aim accordingly.
05Eviction Notice
A Legendary Bolt Action that loads ten explosive 5.56 rounds per timed reload and spends all ten per shot—even on a miss. It one-shots eligible RaidableBases auto turrets, shotgun traps and flame turrets. Raid protections still apply; other targets and player bases cannot be damaged by it.
06Free Doo Doo Box
Use /dungbox for one free collector per player. Place it to collect dropped dung within 30m. If yours is lost, /dungbox replace can replace it after a ten-minute cooldown; an existing placed collector must be removed first.
07Type your Shop quantity
Click the quantity number, type how many you want, and press Enter to update the total. Then Confirm. Prices, stock and inventory space are checked again when you buy.
08Magic grenade stacks
Pookie Panic and Flame Surprise can restack to ten. Splitting and sorting matching Magic grenades preserves their effects.
09Livestock around bases
Native livestock breeding requires Tool Cupboard coverage. Native farm animals genuinely lured by players can be kept around a base; hostile infected animals remain subject to base protection. The dung collector does not change horse digestion speed.
Still useful from September
Voidarzenegger is a reloadable 2,000-round minigun with 2.5× damage. Dungeon parties allow one buyer plus two current teammates. Each participant gets three personal attempts, and teammates alive and inside at completion share the reward.
Need the controls?
Personal Minicopter requires its 30,000-Gold perk. Pocket Recycler costs 120,000 Gold and uses /rec. Player corpses and death bags last 30 minutes.
Search player commands →