Plague Cow
Keep moving when the plague cloud appears. Defeating it pays 150 Gold. Magic effects work; dancing effects do not.
24 HORDE PROFILES + 12 MONUMENT BOSSES
The ordinary map rotation, separate ZombieHorde boss profiles, and named monument guardians are different systems. This guide keeps them separate.
Shared horde rules: Ordinary horde members make exactly 6 draws from a 1,099-entry global pool. Supply Signal is a 0.3% entry; authenticated kills also have a separate 2% diesel chance and a 1% Magic chance (3% during the surge). Hordes keep 0.65 m spacing and ignore foundations, animals, ordinary NPCs, and monument bosses.
From Rust hour 18:00 until sunrise at 6:00, an authenticated zombie kill has a 50% chance to summon a 600-HP Dracula. Up to 32 can roam at once, and they retreat at dawn.
Your streak has a 50% chance to award 1,000 Gold. Otherwise, a one-shot horde of 5–7 zombies arrives. External bonus hordes and streak bosses do not spawn inside dungeon runs. Dracula is a separate night encounter, not one of the 24 ordinary and boss profiles pictured below.
INFECTED LIVESTOCK
They roam with ordinary hordes and join kill-streak encounters. No animal bodies, skinning or loot—just Gold.
Keep moving when the plague cloud appears. Defeating it pays 150 Gold. Magic effects work; dancing effects do not.
Watch the warning before its charge. Defeating it pays 150 Gold. Magic effects work; dancing effects do not.
Its scream pulls more infected into the fight. Defeating it pays 150 Gold. Magic effects work; dancing effects do not.
Rare black sheep reward 1,000 Gold. Death bursts remove the body, so there is nothing to skin.
ORDINARY MAP ROTATION
Four original variants, eleven Roamers, and seven Elites appear across all active horde spawns.

Weapons: Knife Butcher, Grenade Beancan
Outfit: Halloween Mummysuit
Uses the shared global horde loot rules.

Weapons: Chainsaw, Grenade Beancan
Outfit: Scarecrow Suit, Jacket
Uses the shared global horde loot rules.

Weapons: Pitchfork, Grenade Beancan
Outfit: Halloween Mummysuit
Uses the shared global horde loot rules.

Weapons: Sickle, Grenade Beancan
Outfit: Halloween Mummysuit
Uses the shared global horde loot rules.

Weapons: Bone Club
Outfit: Halloween Mummysuit

Weapons: Knife Combat
Outfit: Ghostsheet

Weapons: Salvaged Sword, Grenade Beancan
Outfit: Scarecrow Suit

Weapons: Bone Club, Grenade Beancan
Outfit: Oubreak_scientist

Weapons: Salvaged Sword
Outfit: Hazmatsuit_scientist_arctic

Weapons: Salvaged Cleaver
Outfit: Hazmatsuit_scientist_naval

Weapons: Salvaged Cleaver
Outfit: Halloween Surgeonsuit

Weapons: Spear Stone
Outfit: Deer Skull Mask, Bone Armor Suit

Weapons: Spear Stone
Outfit: Diving Mask, Diving Tank, Wetsuit, Diving Fins

Weapons: Bone Club, Grenade F1
Outfit: Mask Bandana, Hat Wolf, Heavy Plate Jacket, Heavy Plate Pants, Roadsign Gloves, Shoes Boots

Weapons: Knife Combat, Grenade Beancan
Outfit: Hat Ratmask, Burlap Shirt, Attire Hide Poncho, Attire Hide Pants, Burlap Gloves New, Attire Hide Boots

Weapons: Salvaged Sword, Grenade Beancan
Outfit: Mask Bandana, Hat Snakemask, Hoodie, Roadsign Jacket, Pants, Roadsign Kilt, Roadsign Gloves, Shoes Boots

Weapons: Crossbow
Outfit: Draculamask, Tshirt Long, Draculacape, Pants, Burlap Gloves, Shoes Boots

Weapons: Bone Club
Outfit: Hat Gas Mask, Hoodie, Jacket, Pants, Tactical Gloves, Shoes Boots

Weapons: Salvaged Cleaver, Grenade Beancan
Outfit: Mask Bandana, Riot Helmet, Tshirt Long, Jacket, Pants, Roadsign Kilt, Tactical Gloves, Shoes Boots

Weapons: Jackhammer
Outfit: Hat Miner, Burlap Shirt, Attire Hide Poncho, Burlap Trousers, Burlap Gloves, Attire Hide Boots

Weapons: Knife Butcher
Outfit: Frankensteinmask, Shirt Collared, Pants Shorts, Burlap Gloves, Burlap Shoes

Weapons: Bone Club, Grenade F1
Outfit: Attire Snowman Helmet, Jacket Snow, Pants, Tactical Gloves, Shoes Boots
SEPARATE HORDE PROFILES
Wyrmplate and Scrap Titan are configured boss profiles, but are not members of the ordinary Plague-Map rotation.

Weapons: M249
Outfit: Heavy Plate Helmet, Heavy Plate Jacket, Heavy Plate Pants, Roadsign Gloves, Shoes Boots

Weapons: Flamethrower
Outfit: Hat Dragonmask, Heavy Plate Jacket, Heavy Plate Pants, Tactical Gloves, Shoes Boots
MONUMENT GUARDIANS
Each has a real configured health total and its own themed loot table.
ACTUAL IN-GAME NPC · LOCAL SHOWROOM CAPTUREPrimary weapon: Shotgun Spas12
Respawn: about 20 minutes
Public rewards: 5,000 Gold · 25% Magic chance · guaranteed Supply Signal · corpse retained for looting
ACTUAL IN-GAME NPC · LOCAL SHOWROOM CAPTUREPrimary weapon: Rifle Ak Ice
Respawn: about 20 minutes
Public rewards: 5,000 Gold · 25% Magic chance · guaranteed Supply Signal · corpse retained for looting
ACTUAL IN-GAME NPC · LOCAL SHOWROOM CAPTUREPrimary weapon: Mace
Respawn: about 20 minutes
Public rewards: 5,000 Gold · 25% Magic chance · guaranteed Supply Signal · corpse retained for looting
ACTUAL IN-GAME NPC · LOCAL SHOWROOM CAPTUREPrimary weapon: Knife Butcher
Respawn: about 20 minutes
Public rewards: 5,000 Gold · 25% Magic chance · guaranteed Supply Signal · corpse retained for looting
ACTUAL IN-GAME NPC · LOCAL SHOWROOM CAPTUREPrimary weapon: Hmlmg
Respawn: about 20 minutes
Public rewards: 5,000 Gold · 25% Magic chance · guaranteed Supply Signal · corpse retained for looting
ACTUAL IN-GAME NPC · LOCAL SHOWROOM CAPTUREPrimary weapon: Salvaged Sword
Respawn: about 20 minutes
Public rewards: 5,000 Gold · 25% Magic chance · guaranteed Supply Signal · corpse retained for looting
ACTUAL IN-GAME NPC · LOCAL SHOWROOM CAPTUREPrimary weapon: Machete
Respawn: about 20 minutes
Public rewards: 5,000 Gold · 25% Magic chance · guaranteed Supply Signal · corpse retained for looting
ACTUAL IN-GAME NPC · LOCAL SHOWROOM CAPTUREPrimary weapon: Salvaged Cleaver
Respawn: about 20 minutes
Public rewards: 5,000 Gold · 25% Magic chance · guaranteed Supply Signal · corpse retained for looting
ACTUAL IN-GAME NPC · LOCAL SHOWROOM CAPTUREPrimary weapon: Shotgun Pump
Respawn: about 20 minutes
Public rewards: 5,000 Gold · 25% Magic chance · guaranteed Supply Signal · corpse retained for looting
ACTUAL IN-GAME NPC · LOCAL SHOWROOM CAPTUREPrimary weapon: Nailgun
Respawn: about 20 minutes
Public rewards: 5,000 Gold · 25% Magic chance · guaranteed Supply Signal · corpse retained for looting
ACTUAL IN-GAME NPC · LOCAL SHOWROOM CAPTUREPrimary weapon: Shotgun Double
Respawn: about 20 minutes
Public rewards: 5,000 Gold · 25% Magic chance · guaranteed Supply Signal · corpse retained for looting
ACTUAL IN-GAME NPC · LOCAL SHOWROOM CAPTUREPrimary weapon: Longsword
Respawn: about 20 minutes
Public rewards: 5,000 Gold · 25% Magic chance · guaranteed Supply Signal · corpse retained for looting
Boss loot entries roll independently. Every table includes a guaranteed bulk-resource payday and guaranteed Supply Signal. Monument-boss rewards are separate from ordinary horde loot.